Its something like old dungeon crawlers,story is interesting for few levels,some special events challenges are little bit interesting and buliding the city,enemies are interesting and Ayleid ruins have pretty cool design but still they are all same. Possitives are great mood and graphics,arena with other players,someway guilds but thats questionable,battle system is weird but I found hitting and cover original and good. I was so hyped by this to that point I invested some money in this game because Im Skyrim fan. Take it for what it is, and enjoy it until you get tired of it, then move on. For and Elder Scrolls game, it’s less so. Flat, one-dimensional NPC interactions don’t help it’s cause. I find myself stepping away frequently, and returning some time later. It’s a shadow of a full-on ES game, and boy does it feel like it. You go, you do, then you go and do again. In this case they seem to be TOO simple, why can’t we swing our weapons unless in battle? Why can’t we crouch? Why can’t we jump? It’s because none of those things are necessary here, it’s a bristling world, filled with almost nothing, it has a linear design, with no deviation needed. The controls are simple, so anyone can pick this up, they are boiled down to the basics. It’s not open world, it’s free, and it’s designed to take your money with in-game purchases. What they don’t realize is that it’s not supposed to be, it’s a very good free mobile ES game, turned into a ‘ok-at-best’ Switch game. A lot of people complain that this isn’t the next Skyrim, and they’re right.
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